COURSE INTRODUCTION AND APPLICATION INFORMATION


Course Name
Game Design
Code
Semester
Theory
(hour/week)
Application/Lab
(hour/week)
Local Credits
ECTS
VCD 300
Fall/Spring
2
2
3
4
Prerequisites
None
Course Language
English
Course Type
Elective
Course Level
First Cycle
Mode of Delivery -
Teaching Methods and Techniques of the Course
Course Coordinator -
Course Lecturer(s) -
Assistant(s) -
Course Objectives This course aims to explain how to use dijital interactive games in today’s media world with different aspects and teach students creation process before the production and engineer coding.
Learning Outcomes The students who succeeded in this course;
  • will be able to apply concept drawing techniques.
  • will be able to translate concept drawing into the 3D platform.
  • will be able to create basic modelling techniques in 3D environment.
  • will be able to manipulate the models into the computer game illustrations.
  • will be able to add texture, light and environments in to the 3D models.
Course Description In the class, The students will learn to use their fineart and design skills in dijital environment and then creating game visuals with them.
Related Sustainable Development Goals

 



Course Category

Core Courses
Major Area Courses
X
Supportive Courses
Media and Managment Skills Courses
Transferable Skill Courses

 

WEEKLY SUBJECTS AND RELATED PREPARATION STUDIES

Week Subjects Required Materials
1 Explanation the history and theory of computer games None
2 Life drawing techniques.Translating character,object and environment drawings into graphic style. None
3 Translating drawings in to digital platform.Also drawing and colouring in the computer. None
4 Dividing the script in to storyboards. None
5 Translating 2D based drawings into digital platform.Exercises on 2D animation program None
6 Creating animatedgames for web by using Flash program. None
7 Creating gameanimations by using Aftereffects None
8 Improving AfterEffects animation.Manipülating and creating shortterm games. None
9 Creating and designing multiplayer games for web. None
10 Combining Flash,After Effects.Adding animation effects.Producing games with multimedia look. None
11 Intro for 3D environment.Character and environment modeling techniques. None
12 Adding light and texture to 3D designs.Adding camera movements. None
13 Adding interactive buttons to the completed games. None
14 Finishing the final versions ofthe projects None
15 Final Project Due Presentations
16 Review of the Semester  
Course Notes/Textbooks To continue to complete the projects in space time
Suggested Readings/Materials None

 

EVALUATION SYSTEM

Semester Activities Number Weigthing
Participation
Laboratory / Application
Field Work
Quizzes / Studio Critiques
Portfolio
Homework / Assignments
Presentation / Jury
1
40
Project
1
40
Seminar / Workshop
Oral Exam
Midterm
Final Exam
1
20
Total

Weighting of Semester Activities on the Final Grade
60
Weighting of End-of-Semester Activities on the Final Grade
40
Total

ECTS / WORKLOAD TABLE

Semester Activities Number Duration (Hours) Workload
Course Hours
(Including exam week: 16 x total hours)
16
2
32
Laboratory / Application Hours
(Including exam week: 16 x total hours)
16
Study Hours Out of Class
16
2
32
Field Work
Quizzes / Studio Critiques
Portfolio
Homework / Assignments
Presentation / Jury
1
8
Project
1
32
Seminar / Workshop
Oral Exam
Midterms
Final Exams
1
4
    Total
108

 

COURSE LEARNING OUTCOMES AND PROGRAM QUALIFICATIONS RELATIONSHIP

#
Program Competencies/Outcomes
* Contribution Level
1
2
3
4
5
1

To be able to apply the fundamental principles of design in creating visual narratives and messages, using physical and digital media,

X
2

To attain complex problem-solving skills, using various design methods,

X
3

To have a clear understanding of creative/art direction,

X
4

To be able to use the advanced theoretical and applied knowledge attained in the areas of Visual Communication Design,

X
5

To act with social and ethical awareness and to take responsibility, both individually and collectively, for developing aesthetic and effective design solutions,

X
6

To be able to investigate, interpret and evaluate the developments on Visual Communication Design in the world and in Turkey,

X
7

To have an advanced level of knowledge and experience in producing/editing still and moving images,

X
8

To attain proficiency in using related software, media, and communication technologies,

X
9

To gain reflexive and critical thinking abilities,

X
10

To undertake self-directed and continuous education in the discipline, to develop a lifelong learning attitude,

X
11

To be able to collect data in the areas of Visual Communication Design and communicate with colleagues in a foreign language ("European Language Portfolio Global Scale", Level B1),

X
12

To be able to speak a second foreign at a medium level of fluency efficiently,

13

To be able to relate the knowledge accumulated throughout the human history to their field of expertise.

X

*1 Lowest, 2 Low, 3 Average, 4 High, 5 Highest