Course Name | Game Design |
Code | Semester | Theory (hour/week) | Application/Lab (hour/week) | Local Credits | ECTS |
---|---|---|---|---|---|
VCD 300 | Fall/Spring | 2 | 2 | 3 | 4 |
Prerequisites | None | |||||
Course Language | English | |||||
Course Type | Elective | |||||
Course Level | First Cycle | |||||
Mode of Delivery | - | |||||
Teaching Methods and Techniques of the Course | ||||||
Course Coordinator | - | |||||
Course Lecturer(s) | - | |||||
Assistant(s) | - |
Course Objectives | This course aims to explain how to use dijital interactive games in today’s media world with different aspects and teach students creation process before the production and engineer coding. |
Learning Outcomes | The students who succeeded in this course;
|
Course Description | In the class, The students will learn to use their fineart and design skills in dijital environment and then creating game visuals with them. |
Related Sustainable Development Goals | |
| Core Courses | |
Major Area Courses | X | |
Supportive Courses | ||
Media and Managment Skills Courses | ||
Transferable Skill Courses |
Week | Subjects | Required Materials |
1 | Explanation the history and theory of computer games | None |
2 | Life drawing techniques.Translating character,object and environment drawings into graphic style. | None |
3 | Translating drawings in to digital platform.Also drawing and colouring in the computer. | None |
4 | Dividing the script in to storyboards. | None |
5 | Translating 2D based drawings into digital platform.Exercises on 2D animation program | None |
6 | Creating animatedgames for web by using Flash program. | None |
7 | Creating gameanimations by using Aftereffects | None |
8 | Improving AfterEffects animation.Manipülating and creating shortterm games. | None |
9 | Creating and designing multiplayer games for web. | None |
10 | Combining Flash,After Effects.Adding animation effects.Producing games with multimedia look. | None |
11 | Intro for 3D environment.Character and environment modeling techniques. | None |
12 | Adding light and texture to 3D designs.Adding camera movements. | None |
13 | Adding interactive buttons to the completed games. | None |
14 | Finishing the final versions ofthe projects | None |
15 | Final Project Due | Presentations |
16 | Review of the Semester |
Course Notes/Textbooks | To continue to complete the projects in space time |
Suggested Readings/Materials | None |
Semester Activities | Number | Weigthing |
Participation | ||
Laboratory / Application | ||
Field Work | ||
Quizzes / Studio Critiques | ||
Portfolio | ||
Homework / Assignments | ||
Presentation / Jury | 1 | 40 |
Project | 1 | 40 |
Seminar / Workshop | ||
Oral Exam | ||
Midterm | ||
Final Exam | 1 | 20 |
Total |
Weighting of Semester Activities on the Final Grade | 60 | |
Weighting of End-of-Semester Activities on the Final Grade | 40 | |
Total |
Semester Activities | Number | Duration (Hours) | Workload |
---|---|---|---|
Course Hours (Including exam week: 16 x total hours) | 16 | 2 | 32 |
Laboratory / Application Hours (Including exam week: 16 x total hours) | 16 | ||
Study Hours Out of Class | 16 | 2 | 32 |
Field Work | |||
Quizzes / Studio Critiques | |||
Portfolio | |||
Homework / Assignments | |||
Presentation / Jury | 1 | 8 | |
Project | 1 | 32 | |
Seminar / Workshop | |||
Oral Exam | |||
Midterms | |||
Final Exams | 1 | 4 | |
Total | 108 |
# | Program Competencies/Outcomes | * Contribution Level | ||||
1 | 2 | 3 | 4 | 5 | ||
1 | To be able to apply the fundamental principles of design in creating visual narratives and messages, using physical and digital media, | X | ||||
2 | To attain complex problem-solving skills, using various design methods, | X | ||||
3 | To have a clear understanding of creative/art direction, | X | ||||
4 | To be able to use the advanced theoretical and applied knowledge attained in the areas of Visual Communication Design, | X | ||||
5 | To act with social and ethical awareness and to take responsibility, both individually and collectively, for developing aesthetic and effective design solutions, | X | ||||
6 | To be able to investigate, interpret and evaluate the developments on Visual Communication Design in the world and in Turkey, | X | ||||
7 | To have an advanced level of knowledge and experience in producing/editing still and moving images, | X | ||||
8 | To attain proficiency in using related software, media, and communication technologies, | X | ||||
9 | To gain reflexive and critical thinking abilities, | X | ||||
10 | To undertake self-directed and continuous education in the discipline, to develop a lifelong learning attitude, | X | ||||
11 | To be able to collect data in the areas of Visual Communication Design and communicate with colleagues in a foreign language ("European Language Portfolio Global Scale", Level B1), | X | ||||
12 | To be able to speak a second foreign at a medium level of fluency efficiently, | |||||
13 | To be able to relate the knowledge accumulated throughout the human history to their field of expertise. | X |
*1 Lowest, 2 Low, 3 Average, 4 High, 5 Highest